Why absolute rotation does not work for me?

I have rotation setting for an an actor:

Axes always match world axes:

Setting a rotation along one of axes is ok:

Screenshot 2025-04-10 113259

But when I set second rotation the actor is rotated along wrong axis:

Screenshot 2025-04-10 113333

As you can see rotation set along X axis but the actor rotated along Y axis.

Here is my Blueprint:

I think this is correct, if you start at 0,0,0 and rotate around x and then z you will get the outcome above. This is because you set the rotation(45/0/270)
At least for the camera there is an “add to relative rotation” node, which will behave more the way you want it. Is there an “add to rotatikn” node for your actor? This would take the old rotation and modify it

Thanks for your reply.
Unfortunately “add relative rotation” behavior is the same.
Any way to rotate around world axes?

Mh I’m not at home at the moment and this post is from 2015, you could check if the node is still available:

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Thanks, this one works!

Nice. Yet it is a little bit confusing. Assuming your scene is the root local and world rotation should be the same i thought

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