Hello,
I created a new BP inheriting Character for simple CPU enemy and gave one dir acceleration to the BP.

I put the BP on the level and ran it. Then, the BP rotates itself. It seems that the BP tries to its start position.
I don’t know that the causer is Character or AIController. Could you tell me how to prohibit this behavior?
I tried copying your setup as close as I could based on your description, and the AI Character never rotates away from the initial rotation. It always keeps the rotation the same as it was when placed on the level.
Maybe you have some other settings that you haven’t described?
I just created a blueprint based off Character, gave it a skeletal mesh, placed it in the level, and added the same blueprint code as yours.
Hey Kazuhisa,
After investigating this it appears this was an issue with that build and will be fixed in a future release.
Best Regards,
Ryan
Hi Zak,
Hi Ryan,
Thank you for your reply and investigate this issue. I’m looking forward to the future release.
Thank you.