Whose brilliant idea was to add DOREPLIFETIME(class, variable) out of nowhere?

It took me 1 week to learn whole network framework using blueprints and same time to find out that you have to use some additional ******** in C++ just to make OnRep function work. Actually I just want to know a person who simplified replication for BP (even if it’s still sucks). I’d like to send him a grand just for his kindness to poor developers. I wish he’s working on either something important at the moment.

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P.S. How many years you have to spend reading docs before working with fully understanding of a subject? Don’t spend your precious time, random visitor, better go full BP. This will help you: https://forums.unrealengine.com/deve…er-for-dummies

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