So, I work for a decorative architectural glass company selling glass shower enclosures and sliding glass doors etc… So when I can’t find a good project photo or product photo, I make it in 3ds (duh, I love making video game assets.) My boss loves it and thinks it’s so cool. So I have all these random scenes and stuff laying around and thought I’d do something with them.
What my end goal is, is to create a package that I can sell in the market place consisting of glass showers (sliding and pivot), mirrors, faucets, sinks, glass doors (pivot, barn door, sliding), and parts like hinges and sliding hardware. I don’t make toilets or tubs, but I can try to make lights and towel holders, light switches and plugins since I’ve got that stuff made.
Since we focus on the hospitality industry, a lot of those things i already have except for the two things I mentioned. I think I can make a couple or three tubs.
Here’s some demo shots.
My question is can someone test these out for me? I didn’t unwrap anything and no UV stuff too…
GOOD question. I guess ‘test’ isn’t the right word. Basically, I just was looking for a few people to throw them into some archviz scenes they are working on and shoot me some notes on what I could change and/or improve. Are the sizes WAY off? Should I add more poly’s? Less Poly’s? Etc…
Yeah, me neither. I’m really wanting to learn. Games are new for me but after years of modeling and 3ds work, I thought I could expand. Love making textures too, just really suck at game texturing.
I’m not at a point in my project that I need these, but I think a furniture pack like this would be cool to have on the marketplace. You mentioned that you didn’t UV them and these aren’t really game-optimized? I think you’ll need to figure that out before Unreal Engine users will hurry to put them in projects. It wouldn’t be fun to hand-fix everything and make sure the poly count is correct and that the UVs work for lightmaps and what-not. I’m interested and I’ll check back later, but my advice is to make it more marketable to real-time developers.
Oh yeah. I certainly want to include materials, unwrap of course, and optimize. I also want to make a few more assets. I’m also looking to narrow this pack down to have a focus and not just random stuff.
This is more thanlikelytotallywrong and I have excess things going on that have no bearing on the outcome of the glass, but this is my setup using a color and constants only.