Who is Zak Parrish?

Skeletal Mesh contains full path to the source file’s location. So, it could be used for getting personal user data. So pass my kind regards to Zak Parrish - one of the developers, who used Maya for motion controller’s mesh creation.

He works (worked) for Epic. There’s some work of his here and there and he posts it all under his real (?) name.

So, it could be used for getting
personal user data.

Why are you posting it then?