Who can answer this please? Why does the Tutorial ask to enter -90 in the Location Translate of Character here?

https://docs.unrealengine.com/en-us/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_1

Set the Location and Rotation under Transform for Z to -90 and assign the Animation Blueprint created in step 1.

It makes no sense to me atm why I’m entering -90 in following along with this tutorial, as it puts the character in a -90 translate offset, into the ground??? There is no explanation in the help file or reason as to why the tutorial is saying to do this?

Thankyou.

What I find myself doing alot when I follow tutorials is to not actually follow the tutorials. I just listen to what the person says and try to figure it out myself. Now, when I get stuck I go back to the tutorial and repeat. The thing about unreal engine from my experience is it’s incredible easy to learn. I highly recommend messing around a bit. It will take more time but it’s more fun and you(I) learn faster that way as well. I’m sorry if this might seem unrelated and not an answer to the question at all. I guess my point is, if something doesn’t seem right to you, chances are it isn’t. And even if it is, you’ll learn it the “good” way. By failing miserably.

Yeah no, this is just rambling at this point. You can remove my comment if it’s annoying you :*

To actually answer your question. The TPP skeletal mesh origin point is it’s feet and the origin point of the capsule component is the middle of the capsule. So naturally you would set the z location of the skeletal mesh to negative whatever your capsule half height is. It’s 88 by default so -90 is a good number. Hope I’m not as useless anymore :slight_smile:

Thanks :slight_smile:

Yes I know what you mean about hands on is the best way. I’ve already built complete blueprints before, but when I was going through this and came to the -90 offset, it didn’t make sense, since AFTER i made that offset, the character ended up halfway into the ground in the thumbnail view of the character blueprint.

It would have been 100% useful if just a tiny note said that on the tutorial though. It’s perfectly understandable when you know.

Thanks again! Hopefully this thread will remain for others who wonder the same.