Hey everyone,
I’m the developer of CaptionsRush (captionsrush.com), a real-time voice-to-text captioning overlay for PC games, built for deaf and hard-of-hearing players. It captures game audio and voice chat and displays live captions on screen while you play.
Right now I’m distributing through Overwolf, which handles the overlay injection and has existing anti-cheat whitelisting. The problem is Overwolf takes close to a 15% cut on top of my existing cloud costs, which is a real burden to pass on to users who are already paying extra just to have accessible voice communication in games. So I’m looking to move to a standalone overlay - likely DLL-based graphics hooking similar to how Discord and NVIDIA GeForce Experience do it.
The technical side I can figure out. What I can’t figure out is the process for getting a third-party overlay whitelisted with EasyAntiCheat. I’ve been going in circles trying to find the right channel.
Specifically I’m wondering:
- Is there an actual application or intake process for third-party overlay whitelisting with EAC? Or is it purely relationship-based?
- Does anyone here have experience getting a non-game application whitelisted? What did that look like?
- Is the right contact point through Epic Online Services support, or is there a separate EAC team that handles this?
For context: this is a community-driven accessibility project, not a VC-backed startup. I’m a solo developer who’s hard of hearing myself. The overlay only renders text on screen, no game memory reading, no input injection, nothing that touches gameplay. Signed binaries, open to code review, whatever they need.
Any pointers would be really appreciated. Even just knowing who to email would be a huge step forward.
Thanks