A realistic recreation of a functioning post-Soviet hospital — worn down, patched over, yet still in use. This environment pack captures the everyday decay and utilitarian chaos typical of real institutions across the region.
The scene is built with unique, non-repetitive geometry to reflect true-to-life spatial logic and wear. Materials feature vertex painting for layered dirt and damage, with trim sheets used to optimize detail and performance.
Elements like doors and electrical systems are modular, allowing flexible use in other environments with similar architectural context.
This is the first pack in a series focused on post-Soviet hospital environments, laying the foundation for a detailed, authentic representation of these iconic spaces.
Ideal for grounded, contemporary scenes — from realistic shooters to story-driven games rooted in Eastern European settings.
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