I’m using the movie render queue and raytraced global illumination. Any idea how to fix this?
(zoomed in image)
What is the object that you get the white spots on?
They’re not on any specific object. They’re being projected directly on to the screen.
So when you move the camera the white spots are not moving?
Yes, exactly
Anything related to postprocess? Might be worth turning off postprocessing volume as a quick test.
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