Hello, I have downloaded free texture from the internet, edited it a bit and imported in my UE5. Now, my sprite has white border around, which is really strange and iritating. And I cannot resolve it. I tried the same texture in UE4, and all works fine. Image below:
Change texture group to UI because I don’t want to use Pixel art.
What I tried to fix the issue:
Changing Filter to Nearest fixes the issue, but I don’t want Pixel art game, so this is not good for me. This also causes texture jittering when character is moving.
Changing tiling mode to Clamp didn’t work
Tried playing with all compression options, still no luck
Tried to add the outer glow to my texture, which did fix things a bit, but still there was an issue as now glow line colors moved to another place.
And finally here is the original image, so you can download it, and try it out yourself. It is free image, so I am allowed to share it here.
I don’t know why UE5 treats them weirdly, I lack the technical know-how. But I did run into this once or twice in UE4. My solution back then was to save with 8-bit depth, which worked fine for the assets I needed:
Thanks a lot for your help @Everynone !!! You literally saved me. I was trying to resolve this one UE end for almost a week.
In case anyone else needs to do the same thing from the Photoshop, what I did, and it worked is to use, in the menus Image → Mode → Indexed Color, and then it started working for me. Using Only 8 bit on default Color setting did not work for me at all.