While using the unreal engine geeting stuck at outliner

So, While I was using the minimal default for learning the unreal engine version 5.5.4, every time do some editing on minimal default map, after closing it all the changes were gone. More precisely the minimal default was not opening by default and while I tried to open it from content browser it is showing “Multiple directional lights are competing to be a single one used for forward shading, translucent, water or volumetric fog. please adjust the forward shading priority. As a fallback, the main directional light will be selected based on overall brightness”. like this pop-up message is showing on the screen, How to fix it actually it is irritating. Also I am trying to input the minimal default on the viewport, it is not changing the whole scenery like I opened the unreal engine for the first time and also after deleting the “Startup Scenery one by one” while i tried to work on the minimal default it just selecting the whole world all together, also when I try to focus on an object it is showing an whole new of world and backend coding. And when I try to select an object from the outliner itself it is also showing grey color which I can’t select.

I am mentioning the images in below:



Hey there @mainakkumar! Welcome to the community! It looks like the Minimal default in your level is actually just a Level Instance. Level instances are kind of like prefabs in that they remain the same as their saved instance. this is part of the reason you’re having issues working with that portion of the editor.

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.