"While trying to load package" Asset isn't available/Not synced.

Hey! I’m new to game development all together and at the final stages of finishing my first game. Out of nowhere I started getting these messages . I tried reloading the assets in the error message with no progress. The messages aren’t consistant, on some levels they are different assets from the Downtown_West asset pack. Then on some levels using the same assets it works fine. Any idea how to troubleshoot it? Thanks in advance.

While trying to load package /Game/Downtown_West/Assets/foliage/bush/MI_Foliage_bush, a dependent package /Game/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘F:/2.0Inoslutis_debitis/Content/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal.uasset’. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Downtown_West/Assets/foliage/flowers/MI_Foliage_flowers_5, a dependent package /Game/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘F:/2.0Inoslutis_debitis/Content/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal.uasset’. Perhaps it has been deleted or was not synced?

Looks like you have corrupted assets there. The reason behind it can be totally subjective. The best suggestion that I can give you is to restore those specific assets from your backup project. If it’s coming from the Fab Marketplace, you could download those assets, create a separate UE project, and then migrate them back into your main project. That way, you will not lose so much of your project.

I agree, this could be a corruption case, yet the error seems to be quite specific at missing assets:

“The uncooked file would be expected on disk at F:/2.0Inoslutis_debitis/Content/ProceduralNtr_vol2/pnp_v2_assets/Textures/Wind/wind_normal.uasset”

So, we know one element named “wind_normal.uasset” from the “Procedural Nature Vol. 2” pack is missing from the F: drive. And that element is tied to “Downtown_West” materials, which is why the same error keeps appering across the log.

To fix this, as stated in the previous post, you can download the asset into a temporarl project, then migrate the missing files from there. If split into steps, it would be like this:

  1. Go to Fab and look for “Procedural Nature Vol. 2” in your library
  2. Pick it up and select “Add to Project” on a blank project
  3. Once it’s added, open it, and look for the “ProceduralNtr_vol2” in Content Browser
  4. Right-click it on it, pick “Asset Actions”, then “Migrate”
  5. Aim it at your main project’s Content folder, on your F: drive
  6. Allow it to copy everything, then reopen your main project

This should restore any missing files in your project. And, if anything weird pops up after the transfer, right-click on your Content folder and select “Fix Up Redirectors in Folder”. This will force the engine to update all references to their actual, current locations. Save everything, and test your project.