Hi, my game freezes during a while loop.
CM is UCharacterMovementComponent
while (!CM->IsMovingOnGround())
{
bJumping = true;
}
bJumping = false;
Please help.
Hi, my game freezes during a while loop.
CM is UCharacterMovementComponent
while (!CM->IsMovingOnGround())
{
bJumping = true;
}
bJumping = false;
Please help.
Hi Kristjanmn,
It’s look like “Infinite Loop”. If you want to check movement state use “Branch”.
How would I have it keep checking it after I jump? By putting it under tick function?
Yes that’s right.