While in trigger, do x

I currently check if my player is close to an enemy using Triggers (inside the enemy bp | if there is a better way, tell me!), but I also have Triggers for forbidden areas.

Problem here is: The enemys only check if the player is hostile/inForbiddenArea when the player starts to overlaps them. So if player enters enemy Trigger and a frame later the forbidden Area, nothing will happen… So I would need to check triggers constantly… Is there any way to do this?

You could use AND and get the bools of both trigger events. If you overlap both triggers at any time or order it will set another bool to true, then you can use that to alert the enemy.

ah, I will try :slight_smile: