I currently check if my player is close to an enemy using Triggers (inside the enemy bp | if there is a better way, tell me!), but I also have Triggers for forbidden areas.
Problem here is: The enemys only check if the player is hostile/inForbiddenArea when the player starts to overlaps them. So if player enters enemy Trigger and a frame later the forbidden Area, nothing will happen… So I would need to check triggers constantly… Is there any way to do this?