While importing animation from maximo.com is played horizontally?

I have no experience with Maximo, but it is looking like a common case of Y or Z up :slight_smile:

In Unreal Z is up, in many other ‘worlds’ Y is up.

Often this is fixed by setting X at -90 or 270

Often this is fixed by making sure that when you im/export, you make sure that (maybe under som advanced settings) you have the correct ‘up’.