This maze has 4 box collisions on the each of its ends. Upon “Overlap” I want to create another replica of the same maze in the respective axis of the current maze. But, everytime I am trying to do this, the program calls for an Infinite loop. Also, I dont want to spawn the maze on top of an existing maze. If there is an existing maze, the overlap should not trigger itself.
I added Images of the Actor mesh, Box Collision’s OnComponentBeginOverlap Event and the Custom Event that is being called to spawn the tile.