Which workflow is suitable for car animation?

Hi, I am new into the Unreal Engine, a company gave me a test to create a short 30 second video of an automobile, I had researched about the subject and found that there are 3 ways

  • create a drive-able vehicle and use spline path

  • spline only, ignoring all the physics

  • importing bake animation from other 3D software

At first, I looked for keyframe animation but no one mentioned any of this so I think it might be impossible or not efficient process.

Note

  • The company is virtual production studio, not game developer.
  • I applied the job as 3D Modeler, spent most time with Blender.

Thank you