Would it be better to use sequencers in ue5 for cutscenes and manually keyframe bones or would it be better to use a dedicated software for cutscenes and export it to unreal engine as my game is story driven and at a high graphics setting.
Would it be better to use sequencers in ue5 for cutscenes and manually keyframe bones or would it be better to use a dedicated software for cutscenes and export it to unreal engine as my game is story driven and at a high graphics setting.