I’m trying to work out how exactly I can use UMG to build a speech bubble, and I’ve gotten as far as making a UMG widget, hooking that widget to a blueprint, then adding said blueprint to a character and aligning it so it appears over the character’s head.
However, I’m a little lost regarding the differences between all of the text widgets available- since this is intended to be part of a conversation system, I ideally need something which both resizes itself within a certain range (so bubbles grow as their contents increase), and wraps after a certain line length (so a sentence doesn’t become one huge, screen-spanning line). The closest I’ve gotten to the desired effect is an EditableText widget with Size To Content and Is Read Only both set to true. However, it feels weird using something meant for input purely to display content- is there a better fit for this use case?