Which to use to get a socket location; Scene, Skinned Mesh, or Skeletal Mesh?

Attached is a screenshot of my BP, which is a pawn and inside is a Spring Arm and Camera. When I press the “Num 0” key, I would like the camera to change from it’s current position to the position of the named socket on my skinned mesh’s skeleton. I’m using a Lerp for a smooth transition, but I dont know what to use to get the socket info. Any suggestions? And what variable should I use to reference the skeleton for the Target?

Thanks.