Which Prop Collision Preset Would Allow For Clambering?

Hi. I’m developing a game where the environment is destructible using blueprints/props. All of the props are currently set to BlockAllDynamic as the Collision Preset, the default option upon creating a blueprint. This preset does not allow for clambering, though mantling works. Clambering is not disabled, I can clamber on the non-destructible static mesh throughout the map. I would very much like clambering to work on these destructible objects as movement will be important for my game.

I’ve tried swapping to a couple though to no success. I couldn’t find an article or solution to this anywhere. It may be an easy question. Just hoping for an easy answer.

Thanks.

Forgive me, Are you talking about “Hurdling” over an object?

If all of the meshes are configured as BlockAllDynamic then they will block all traces that include the WorldDynamic channel. It sounds like the destructible mesh’s collision geometry might not exist. Try running the game and showing all collision to make sure there is a collision mesh being loaded. “show Collision” from the ` command console.
I know that enabling physics on Apex destructibles does weird things to the collision, which is why I swap out a static mesh for the destructible only when it is being destroyed.
Also make sure that the “Can Character Step Up On” select is set to “On” or the character will not automatically step up onto the mesh.