Which montage is currently playing?

My character is moving in a strange way. By using the pose watch feature in my animation blueprint, I’ve been able to narrow the source of the problem down to a specific Slot node. But I don’t know how to find the montage that’s currently playing on that slot. My project has many montages that could play on this character, do I have to check each one of them manually to see which ones play on that slot? Is there a better way to search or filter a list or something?

Hey @talrnu,

It might help people to help you if there was a video or picture that could display the odd character movement. It typically at least lets people try to replicate it.

In the meantime, good luck with potentially resolving your issue!

this?

pipe it out to a print statement.

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Ah, “active” is the word I was missing. It’s unfortunate that this node only returns the first playing montage it finds - parts of my project play multiple montages at the same time - but in this case it should be enough. Thanks!

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It turns out the montage causing me problems was a “transient montage” probably generated by the engine or something, nothing I could look at more closely to understand my weird motion issue.

The motion issue appeared when I changed the translation retargeting settings of most of the bones in my skeleton, so I reverted those changes and re-applied them one by one until the issue appeared again. Then I figured out how to get the effect I want without making that particular change. Problem is now solved.

Still baffled that montages are so hard to work with if you don’t already know everything about how your project is using them.