I saw different ways to do bone rigging, which methods are recommended for best results?
Method 1 - “Direct Bone to Object” (2014) <— Use this for mechanical animations.
Example How To Rig A Mech For Animation In Blender 2.69 How To Rig A Mech For Animation In Blender 2.69 - YouTube
Method 2 - “Automatic boning” (2013)
Example Blender Tutorial: Basics of Character Rigging Blender Tutorial: Basics of Character Rigging - YouTube
Method 3 - “Rigging with Groups” (2011)
Example Blender’s Armatures: A Crash Course http://www.cgmasters.net/free-tutorials/blenders-armatured-a-crash-course/
The first 10 minutes are interesting then repetitive. Skinning in the last 5 mins of Part 3. Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3 Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3 - YouTube
Basic Setup for scale and orientation
I adjusted the unit size to 0.01 cm to conform with Unreal’s metric system. When is the right moment to do this, from start or before exporting? Because… see image, i placed a bone…