I have recently started work on a Lego VR project, and I was wondering how I could best go about creating all the different parts the player would use.
So far I have considered two routes:
- Creating each part from in blender, and importing them into UE4, which would mean a few thousand models, and using them as is, Or…
- Creating modular parts of all the major part types (bricks, plates, ect.) and writing a blueprint or code to let the engine create parts from those pieces as is needed.
I have access to the models already, and I am not too proficient at programming yet. That being said, I would like to choose the most performance effective method, as there will be a few hundred to a few thousand parts in play in certain situations, and I don’t want that to impact the player experience too much, especially since its a VR project. I should add that the parts themselves aren’t necessarily too high-poly, but things would start adding up quickly, right? What are your thoughts?