Which is the fluid (gas and liquid) simulation in UE5 Niagara based on, Euler or Lagrange?
I had a hard time finding information about this, but I just looked for a few minutes. I think it is the Eulerian approach for fluid simulation. Sorry, but I don’t have any sources for my claim.
Thanks. It seems that water is realized by using the Euler-Lagrange method named FLIP, because the template of the water is named according to this. However, the gas simulation doesn’t give some related clues. This really puzzles me. Because I’m doing some research, and I need the detail information.
Check this out, it talks about a Eulerian/Lagrangian hybrid: Working with Niagara Fluids to Create Water Simulations
Thanks. Now, it’s sure that the water simulation is realized through Euler/Lagrange hybrid method according to the " Working with Niagara Fluids to Create Water Simulations". So now there are still leaves that the principle of smoke simulation is not very clear. Hope someone can help with the answer.