Which is correct for game optimization: LODbius or Maximum Texture Size?

Hi,

I have a question regarding texture settings.
I would like to know the difference between Maximum Texture Size and LODbius.
I understand that both can change the resolution, but when reducing textures, I would like to know which setting is correct for optimizing the game.

Maximum texture size makes the texture blurrier when you are very close to it.
LOD bias makes the texture blurrier no matter what distance away it is.

The reason to use Max texture size, is to not use more than X megabytes for a particular texture.
The reason to use LOD bias, has more to do with the look you want. (And, in some cases, how much of the texture is actually loaded/used on the graphics card)

They do very different things, so unless you specifically need the behavior of LOD bias (making things “sparklier and sharper” or “blurrier and more diffuse”) if your main goal is to “reduce the pressure on the graphics card” then the max texture size will work better.

4 Likes

Thank you for your reply!
It was very easy to understand and convincing.

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