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Which is better fbx animation or blue prints for cpu /gpu or does it make any difference on phones

Which is better fbx animation or blue prints for cpu /gpu or does it make any difference on phones

Say I have doors opening and gun that’s in that’s pops out of a Barn,

I can animate using key frames from blender save the fbx,

but I could do that all so with blueprints move each door that opens and move the gun ( I would more control use sing blueprints )

all so

let’s ramp it up

Say I have 20 guns all at one time on the screen, would fbx animation save cpu / gpu on phones

You should use blueprint for such things because they allow great deal of control and thus animation is too simple hence it wouldn’t be much different from animation performance . Also 20 doors are not really a bottleneck in modern phones