So I’m in the market for an inventory system, I’m quite surprised that there are only two on the Marketplace to choose from!
I’ve watched the videos and read much of the forum topics for each of them, they both look really good and both developers are active in helping customers, so it’s a tough choice!
One thing I have been looking for that neither seem to support is some kind of classification/category system. They both put all items of all types into a single inventory grid so you have your apples and oranges mixed in with your weapons and potions etc. I was looking for a way to have multiple grids where items you pick up are placed into their appropriate inventory, “Consumables”, “Weapons”, “Tools”, “Magic” for example, and then you have a series of buttons to view each inventory, like tabs.
So my first question is; to which of these inventory systems would something like that be easiest to add?
Secondly, do either of them allow you to define what actions can be performed on each item in the inventory? For example, can you prevent an item from being dropped or use it as a ‘button’ to fire some event or call a function (I’m wondering how flexible they are)?
It’s quite possible I missed the answers to these whilst looking through both systems, there’s a lot of info to digest, so any advice would be appreciated.