I’m a blind-walker-in-the-cave newbie who want to learn making 3d animation film. So that after a while watched them tutorials on Youtube, I temporarily believe that UE4 is pretty good at making scene. Maybe I’m wrong, but I am assuming that when one use UE4 to make scene for film, he won’t have to make leaves fall, snow fall, water simulation,… or every interactive stuffs. I don’t know if that’s true.
Plus, I have seen several films made by UE4 and Unity. Them qualities are really good as to be made by 3d modelling software. It made me more believe that UE4 is my best bet for making film, since it also have realtime rendering.
I have a Quadro K4000 GPU. Yesterday I tested the “A boy and his kite”, and some other Architecture projects. This is my 1st time using a workstation, caring about hardware etc. Seeing the unsatisfied quality in the editing frame of UE4, I wonder if because the product of UE4 is actually game (although I’m not in the play mode yet) therefore it not worked well with Quadro?
Should I replace it with a GTX?
Is there a better way than using UE4 to make scene with simulation and interactive?
Which GPU is better for realtime rendering?