Hi,
I’ve successfully set up the UGS services and perforce integration. I can open my project, talk to the metadata server, and submit precompiled binaries to a separate perforce stream. I’m using the suggested scripts from the Official UGS Reference Docs
The precompiled binaries don’t include Binaries/ThirdParty
folders, so I added those to the main perforce stream. So far, I’ve added the following folders in perforce.
UnrealEngine/
Engine/
Binaries/
ThirdParty/
Config/
Content/
Plugins/
Shaders/
Source/
MyGame/
Build/
UnrealGameSync.ini
Content/
Config/
Source/
MyGame.uproject
Templates/
GenerateProjectFiles.bat
Setup.bat
UE4Games.uprojectdirs
Is this the correct setup for a UGS project? Should I be copying the ThirdParty dlls as part of the UGS build step?