Thanks for your opinions.
bump bump
I’m no expert and your question doesn’t have much context, but it seems like for most applications putting that on simulation would probably create many events you didn’t care about and cost more overhead than just using overpas. It might be easier to control how hit overlap events work when you’re adjusting hit volumes and such.
Just my wild guess.
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Thanks just looking for opinions on it.
Hey there @usa423! In my opinion, it depends if there is physical animation or actual physics collisions you need handled by that SKM. If not, I always end up going with overlaps and handle anything I need to create forces with manually.
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Ahh ok thanks for your reply.