Which Camera is on the CameraCutTrack under my Playhead in Sequence Editor?

Hi. I would like to bind an own event to the ISequence.OnCameraCut dispatcher of the Sequencer class in C++ or Blueprints, but I currently have no clue to do it.

There is an OnCameraCut Dispatcher available in the Sequence Player, but this is independend of the Playhead in the Editor and has its own context as I understood.

There is no event exposed via LevelSequenceEditorBlueprintLibrary, which would be the best way. Is it possible to add this in a next release?

I need to know which camera is under my playhead in the Sequence Editor. Or are there any other possibilities? Switching Viewport to CameraCut track is no option in my case.

Thanks for any hint.