Hi everyone,
I have made an “Actor component” that gather information from other actor components (relative position, velocity, …). As it’s an actor component, I need to place it into the world for it to be functional. I was wondering if there was an option to avoid placing the actor in the envionment or if there is another type of blueprint that I should use ?
I don’t want to use the level map blueprint as I want this to be in a self contain component.
I’m working on UE5.2 and I’m pretty new to all this.
Thanks
Regads