Which blueprint type should I use for a component that will gather information from other components ?

Hi everyone,

I have made an “Actor component” that gather information from other actor components (relative position, velocity, …). As it’s an actor component, I need to place it into the world for it to be functional. I was wondering if there was an option to avoid placing the actor in the envionment or if there is another type of blueprint that I should use ?

I don’t want to use the level map blueprint as I want this to be in a self contain component.

I’m working on UE5.2 and I’m pretty new to all this.

Thanks
Regads

You could use the GameMode, PlayerController, GameState, or GameInstance for an abstract class.

GameInstance is the only one that is not renewed with each level load.

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