I’ve just started to learn C++ and I’m going to create my own Pawn Movement controller but I have found that I can inherit from other classes than also inherit from
One of them is
UFloatingPawnMovement but I can’t find any information about what this class makes different from
UPawnMovementComponent or for what purpose or in which cases it would be used.
Which are the differents between UPawnMovementComponent and UFloatingPawnMovement?