Which application represents PlayStation in UE4 source code?

In the module ‘Application Core’ of UE4, we have many application types derived from the generic application; We have Windows, Linux, Mac, HoloLens, with a few others. I’d like to know which application is the one that ends up in exe of a game launched on PS4, PS5, and (to make sure) Xboxes?

This is critical to my work as I intend to make changes to the application code based on the target platform.