I am facing a problem, with Unreal4 as the engine, the server uses PhysX as the physics engine can work well, but after Unreal upgrade to 5, Chaos is not compatible with PhysX serialization format, what is the solution
PxCollection* everythingCollection = PxCollectionExt::createCollection(*physics);
PxCollection* collectionScene = PxCollectionExt::createCollection(*scene);
everythingCollection->add(collectionScene);
collectionScene->release();
PxSerialization::complete(*everythingCollection, *registry);
PxSerialization::serializeCollectionToBinary(outStream, *everythingCollection, *registry);
Does Chaos have similar functionality, I would like to be able to export binaries for other PhysX services to read