Here is the widget:
That “heart/core/flame” needs always loopplay, I got a method to do this with a material and an auto-reset on last frame. Everything was done on a “pass through” function without use any loops or whiles to don’t freeze the application.
My trouble is that on PIE the sprite plays at one speed, on Standalone, another one, what points that use the own Widget Tick event is not being a good idea… Any thoughts about where I could get a more “uniform place” to call the frame swap?
OOPS! Almost forgot. It’s playing a bit “faster” on PIE.