I intend to get the Tech_Hex_Tile material to actually be tileable on a floor I made by changing the scale of a cube. Otherwise, the texture stretches in correlation with the floor’s (cube’s) scaling. Where would I place a LocalAlignedTexture node, or other node that functionally works to accomplish this, in the Tech_Hex_Tile’s material graph?
Tech_Hex_Tile is in the starter content folder of materials, and has a basic texture sample of it and a normal map. Basically, how do I set the change of tiling to local / object space so it doesn’t stretch at all, and the tiling is modifiable in the main editor viewport?