Hello guys. I created a game and it works when I install it on Android using .bat files
Now I want to publish my game to Google Play.
Google requires App Bundle (AAB) so I enabled Generate App Bundle option.
When I package my game I get AAB file that is 480 MB, if i try to upload it I get an error saying “both modules ‘base’ and ‘obbassets’ contain asset entry 'assets/main.obb.pn”
I found out that I must disable “Package data inside .apk” option. Now when I package my game I get AAB file that is 270 MB and OBB file that is 200 MB. When I upload AAB to Google it accepts it, but if I download my game from Google Play it does not work correctly.
When I start a game I see a main menu and that is correct, but there is no background music and I can not start the actual game, game simply does not load any maps.
Another problem is that all maps are unlocked in my “choose map menu”, but only first must be available and others must be locked.
I think that this is because game misses important asset files that are in OBB file, I think AAB misses map files.
If I split assets from the actual game then how do I deliver assets?
I enabled Google PAD plugin and generated some pak files, but where do I upload these pak files?
My game is less than 1GB so why can’t I just include all the assets in Install-Time delivery mode? And if I can then how?
Everyone says that assets are included automatially if I use PAD but it’s nonsense! It can not be included automatically if my OBB is 200 MB and my AAB is 270! My AAB must be greater or equal to 470 MB in case assets are included.
I do not understand this strange system and how it works, can someone explain me please what am I doing wrong? How to deliver assets?