I have myGameMode and myActor. I spawn myActors from myGameMode at runtime so I include myActor.h inside of myGameMode. But it would also be pretty cool to have all the static data for myActors inside of myGameMode. But for the obvious reason there is no way to access it as I have to include myGameMode.h inside myActor which doesn’t make sense. Any tips of what should I do as a substitute? Just in case, I don’t want to keep the data in my GameInstance. It would be too heavy. Also, I’ve heard about dataAsset but I have to initialiaze the data in the GameMode and keep there pointer to it. I thought about static members as far as I understand do not really work in unreal.