Where to store Data when opening a new level

what blueprint class class keeps running where i can store data when opening a new level other than a save game.

Thanx

Edit:

So Thanks All

Here my new GameInstanceBP that loads form the save and save automatically I just cast to the gameinstance to get and set values.

Works great thanks

Game Instance

The Game Instance is the only class that is not destroyed during Open Level. It’s only destroyed when you quit the game entirely.

Thanx I had to first go check what a game instance is, but thanx that seems to be exactly what I’m looking for!

Works great thanks