Just started playing with UE4 yesterday and am very impressed with what I see so far.
I am an advanced GMS user and very decent with C++ and DirectX technologies. But being completely new to UE4 am not sure where to even start. Even the in-built tutorials are losing me pretty quickly.
Just wondering if anyone has any advice on how to tame the huge beast that is UE4?
Considering you haven’t been a fan of the tutorials maybe you would prefer the structured learning of a Udemy course.
It appears you are a fan of C++, in that case you may want to check out https://www.udemy.com/unrealcourse/
At your level you’ll probably want to skip the first section, bulls and cows, and start with the Escape Room section.
There is even a promotion going on right now to drop the price to $19 USD.
I have been chipping away at the tutorials and they actually are pretty good. Slowly getting used to things. Currently playing with basic ‘blueprints’ and it seems to make sense. Although not at the point where I have attempted to make anything interactive yet.
One thing that concerns me is that the general consensus around the forums is that UE4 is better suited to teams, where you have individual members would have their specialised fields, due to the vastness of UE4.
I am a solo dev/hobbyist. Am I biting off more than I can chew given the so many facets of the engine?