So when creating the cascading menus, is it better to have separate ‘back’ buttons for each menu - hiding the previous and showing the new - or is there a way to have just 1 back button that will work regardless of which menu is currently visible?
So I have the initial layout with the different product options, and the user selects one.
That hides the main menu and makes the product specific menu visible, along with ‘back’ and ‘more info’ buttons. If they then select ‘more info’ to move into that menu there’s still the ‘back’ option, but this should just go back to the product specific menu rather than the main menu (which a home button would).
Will I need to make a ‘back’ button for each separate menu and code them all separately? Is there a way to make one ‘back’ button that hides the current visible menu and makes the previous one visible again? - sort of like a hierarchy of the menu order.
Also how do I code the home button? i.e. reset to begin play layout.
I’m also struggling to set up the camera changing position. I’ve followed through a few different tutorials but they don’t explain each part of the blueprint so it’s been a bit of trial and error in getting the right parts connected - for example they each end with a ‘set’ command but whenever I search for ‘set’ I get hundreds of items in the list, and I don’t know which to select.