Where to start with my project

Ok, I watched the suggested course. I didn’t see anything specific to widgets it all seemed like a quick intro to Unreal - which I’ve seen multiple different versions of.
There was 7 videos;

  • installing the editor
  • creating an new project and navigating the editor
  • creating and importing assets
  • lit/unlit working and adding a floor and player start
  • different types of lights
  • blueprints player controls/interactions
  • conclusion

Then I’ve tried to search the community learning for widgets but only get results of other asking specific questions or mid-course videos of other widget tips. Nothing about creating.
Also I’ve searched the Unreal documentation on Widgets, and my editor doesn’t appear to show the same options. To begin with, I can’t see anything that says ‘anchors’ anywhere (even after searching in the details panel). The documentation appears to show them listed above the ‘content’ section in the details panel - though this is the top section in my panel*.
*edit - I think I’ve solved this issue, the documentation says to simply add a text box to begin with, nothing is mentioned about a ‘canvas panel’ going in first - which I’ve found out elsewhere. I now appear to have the anchors options.

I know how to navigate and add things, I’m not a complete beginner - I just don’t know enough about where/how to find/do things off the top of my head to know where to go looking for information about what I’m trying to do. I know what Unreal can do, I just don’t know what those things are called, where to find them, how to utilise them or how to connect them all together coherently so that it does what I want.

I’ve got assets into my world. So I need to know;

  • how to set up the camera, to show an overview (locked to position so user can’t manually move it), then move around when things are selected (zoom in on selected item, maybe have the asset begin rotating to one side with text the other).
  • How to have hidden items react when things are selected (like glowing lines connecting different assets together when certain ones are selected, and other lines when others are selected)
  • create a HUD for menu options (‘back’, ‘more info’, ‘show connections’, maybe also use this as another way to select the assets rather than clicking directly on them)