[[Ok, that works if I click directly on the mesh object, but what about clicking the button relating to that mesh in the widget?]]
Ignore that above, I’ve found out what to do.
Need to add the ‘Get Actor Of Class’ function and select the relevant mesh, in my ‘On Clicked’ within the widget, and then connect that to the ‘Set Render Custom Depth’ function.
Ran into another issue though. I was trying to copy my camera move over to other boxes, and while I technically have done it - once the camera move has finished it then snaps back to the starting location.
I can’t remember if I had this issue originally and if so how I fixed it, or if it’s something new. I’m pretty sure I’ve reassigned all the relevant targets when copying the nodes over.
The original camera still works fine.
Original - First Camera Move
(you can ignore the comments, I’m just anticipating not getting the time to work on this as much after this month, so they’re more to remind me when I get back to it.)
New - Second Camera Move
Once this is sorted it’s just onto the splines, and then I think all the basics are done.


