I have researched a lot and am at a loss. Where should I look so I can research how to make a walkie talkie in game that picks up all sounds around it. any help, or point in the right direction is greatly appreciated!
EDIT - So far I am thinking of having 2 audio listeners and moving one to where to other player is when using the walkie talkie. But how would I add another listener?
Hey @AuthenticChops!
A few questions to help get the ball rolling:
- Are you recording player mic audio, multiple players, or a player and their environment?
- Could you provide screenshots of your blueprints and set up so far so we can get a better understanding of what you have done?
Any additional specifics you provide will go a long way in solving your problem!
Hey @Quetzalcodename ,
Thanks for replying.
I am handling the player mic audio through VOIP. So far the players can talk to each other in proximity. I want the walkie talkie to feed all sound info of the position of there a player is using it if that makes sense.
I am not sure what blueprints you need to see but the game is replicated through advanced sessions and I have some actors that play sound through the audio component attached to them with attenuation.
Thank you!