Whats the general practice to spawn characters and be able to access across instances?
Because once spawned it’s an independant object, so have a base struct with all it’s details set and load every time it’s spawned?
At the moment seems like keeping the Actor in a Game Instance. Wondering if I Spawn in a BP but also set as a variable in the GI once the BP used to Spawn is unloaded or destroyed will the GI variable be affected?