am I right to assume that the information I enter in Project Settings - Project Description (i.e. “Description”, “Project name”, “Company Name” etc) should be displayed in the file Properties of the packaged exe? Because this is not the case, it instead lists all default Unreal Engine info there:
If the exe file properties are not the target for my custom information: where will my custom information actually be used/displayed?
In UE4 go to Edit → Project Settings and you can edit the fields on the Project - Description page (the one that shows up by default). This will change the info in a few different places, including in the Windows explorer properties window.
Hello.
Partially. The information you enter in the UE Project Settings is partially applied to the EXE in the packaged directory ProjectName\Binaries\Win64. The EXE on the top level in the packaged game does not receive that information. But the EXE on the top level of the package does not directly launch the game, instead it launches the Prerequisite Installer and then calls the EXE in ProjectName\Binaries\Win64. So if you are happy to skip the prerequisite installation step/check you can maybe put the EXE from ProjectName\Binaries\Win64 to a place visible to the customer?
In addition I found out that tickets and requests have been issued with the aim to improve all this custom company information setup.
I’m on 4.27.2 and the “Copyright” part of my game’s EXE file just says “Fill out your copyright notice in the Description page of Project Settings”. I’ve filled everything out in the Project Settings so I’m kind of confused about why it isn’t working.
Is this a missing feature/bug or am I doing something wrong?