In my 2 local multiplayer game I have 2 player controller, the first is created and linked to his player start and pawn when I hit play but I have to use the function CreatePlayer in my customGamemode::BeginPlay.
This works fine but as soon as I want to get the reference to the both player controller in blueprint or other script I am told something like this
which is referring to this blueprint script
So is there a way to create the second player controller at the same time as the first ?
Or is there a specific place to put the creation of the second player controller ?