We want to use auth api for steam, so I integrated steam sdk, but couldn’t initialize it in UE4 editor.
If I build windows exe from ProjectLauncher window, and put ‘steam_appid.txt’ next to the exe, initialization is succeeded.
Then, where do I need to put the file when I use UE4 editor?
We don’t publish to Steam but Epic Games Store, so I integrated both EOS and Steam SDKs manually.
I tried the link below.
And it says put the file into the project root, but it doesn’t work for me.
Best Regards